Add buddha model with yaw, pitch, roll rotation
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0b908b9fe4
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2 changed files with 38764 additions and 81 deletions
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@ -2,104 +2,93 @@ import ketai.sensors.*;
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KetaiSensor sensor;
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float fontSize = 130*displayDensity;
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float accelerometerX, accelerometerY, accelerometerZ, rotationX, rotationY, rotationZ;
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ArrayList<Integer> valuesAccelX = new ArrayList<Integer>();
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ArrayList<Integer> valuesAccelY = new ArrayList<Integer>();
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ArrayList<Integer> valuesAccelZ = new ArrayList<Integer>();
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ArrayList<Integer> valuesRotX = new ArrayList<Integer>();
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ArrayList<Integer> valuesRotY = new ArrayList<Integer>();
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ArrayList<Integer> valuesRotZ = new ArrayList<Integer>();
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float rotationX, rotationY, rotationZ;
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float roll, pitch, yaw;
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PShape buddha;
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PVector half = new PVector();
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PMatrix3D baseMat;
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void setup()
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{
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sensor = new KetaiSensor(this);
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sensor.start();
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size(displayWidth, displayHeight, P3D);
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if(sensor == null){
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sensor = new KetaiSensor(this);
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sensor.start();
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}
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buddha = loadShape("buddha.obj");
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buddha.setFill(0xffffffff);
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buddha.setSpecular(0xfffff7d5);
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textAlign(CENTER, CENTER);
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textSize(fontSize);
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strokeWeight(6);
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smooth();
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half.set(width * .5, height * .5);
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baseMat = getMatrix(baseMat);
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}
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float mapNum;
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void draw()
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{
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background(78, 93, 75);
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background(0xff000000);
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drawGraph(valuesAccelX, height / 2 - fontSize * 4);
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drawGraph(valuesAccelY, height / 2 - fontSize * 3);
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drawGraph(valuesAccelZ, height / 2 - fontSize * 2);
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drawGraph(valuesRotX, height / 2 + fontSize * 3);
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drawGraph(valuesRotY, height / 2 + fontSize * 4);
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drawGraph(valuesRotZ, height / 2 + fontSize * 5);
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pushMatrix();
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camera(0, 0, height,
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0, 0, 0,
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0, 1, 0);
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scale(20);
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lightSpecular(64, 64, 64);
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// Horizonal light.
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spotLight(255, 255, 255,
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-half.x, 1, 0,
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1, 0, 0,
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PI, 10);
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// // Vertical light.
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spotLight(255, 255, 255,
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1, -half.y, 0,
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0, 1, 0,
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PI, 10);
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shape(buddha);
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pitch += rotationX;
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roll += rotationY;
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yaw += rotationZ;
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buddha.rotateX(pitch);
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buddha.rotateY(-roll);
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buddha.rotateZ(yaw);
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popMatrix();
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this.setMatrix(baseMat);
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ambientLight(255, 255, 255);
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fill(255);
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text("Accelerometer:", 0, -fontSize*5.5, width, height);
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mapNum = mapColor(accelerometerX);
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fill(mapNum, 255-mapNum, 0);
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text("x: " + nfp(accelerometerX, 1, 3), 0, -fontSize*4, width, height);
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mapNum = mapColor(accelerometerY);
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fill(mapNum, 255-mapNum, 0);
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text("y: " + nfp(accelerometerY, 1, 3), 0, -fontSize*3, width, height);
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mapNum = mapColor(accelerometerZ);
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fill(mapNum, 255-mapNum, 0);
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text("z: " + nfp(accelerometerZ, 1, 3), 0, -fontSize*2, width, height);
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fill(255);
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text("Gyroscope:", 0, fontSize*1.5, width, height);
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mapNum = mapColor(rotationX);
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fill(mapNum, 255-mapNum, 0);
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text("x: " + nfp(rotationX, 1, 3), 0, fontSize*3, width, height);
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mapNum = mapColor(rotationY);
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fill(mapNum, 255-mapNum, 0);
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text("y: " + nfp(rotationY, 1, 3), 0, fontSize*4, width, height);
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mapNum = mapColor(rotationZ);
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fill(mapNum, 255-mapNum, 0);
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text("z: " + nfp(rotationZ, 1, 3), 0, fontSize*5, width, height);
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}
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float mapColor(float in){
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return map(in, -9.83, 9.83, 0, 255);
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}
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void drawGraph(ArrayList<Integer> values, float margin){
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float lineWidth = (float) width / (values.size() - 1);
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for (int i=0; i < values.size() - 1; i++) {
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line(i * lineWidth, margin + values.get(i), (i + 1) * lineWidth, margin + values.get(i + 1));
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}
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}
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void onAccelerometerEvent(float x, float y, float z)
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{
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valuesAccelX.add(int(x * 10));
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while(valuesAccelX.size() > 10)
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valuesAccelX.remove(0);
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valuesAccelY.add(int(y * 10));
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while(valuesAccelY.size() > 10)
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valuesAccelY.remove(0);
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valuesAccelZ.add(int(z * 10));
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while(valuesAccelZ.size() > 10)
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valuesAccelZ.remove(0);
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accelerometerX = x;
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accelerometerY = y;
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accelerometerZ = z;
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textSize(fontSize * .5);
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text(
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"pitch: " + nfp(pitch * 100, 1, 1) +
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" | roll: " + nfp(roll * 100, 1, 1) +
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" | yaw: " + nfp(yaw * 100, 1, 1),
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0, fontSize*7.5, width, height
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);
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text("Tap screen to reset orientation", 0, fontSize*8.1, width, height);
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textSize(fontSize);
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text("fps: " + round(frameRate), 0, fontSize*9, width, height);
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}
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void onGyroscopeEvent(float x, float y, float z)
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{
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valuesRotX.add(int(x * 10));
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while(valuesRotX.size() > 10)
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valuesRotX.remove(0);
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valuesRotY.add(int(y * 10));
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while(valuesRotY.size() > 10)
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valuesRotY.remove(0);
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valuesRotZ.add(int(z * 10));
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while(valuesRotZ.size() > 10)
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valuesRotZ.remove(0);
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rotationX = x;
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rotationY = y;
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rotationZ = z;
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rotationX = radians(x);
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if(round(rotationX) == 0) pitch = 0;
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rotationY = radians(y);
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if(round(rotationY) == 0) roll = 0;
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rotationZ = radians(z);
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if(round(rotationZ) == 0) yaw = 0;
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}
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void mousePressed()
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{
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pitch = roll = yaw = 0;
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setup();
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}
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38694
data/buddha.obj
Normal file
38694
data/buddha.obj
Normal file
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