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Don't use camera

This commit is contained in:
Simon Giesel 2019-01-14 22:13:48 +01:00
parent 174480d3a7
commit 5df0d7510b

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@ -32,10 +32,8 @@ void draw()
background(0xff000000);
pushMatrix();
camera(0, 0, height,
0, 0, 0,
0, 1, 0);
scale(20);
scale(5);
translate(0.0, 0.0, -150.0);
lightSpecular(64, 64, 64);
// Horizonal light.