Don't use camera
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1 changed files with 2 additions and 4 deletions
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@ -32,10 +32,8 @@ void draw()
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background(0xff000000);
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pushMatrix();
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camera(0, 0, height,
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0, 0, 0,
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0, 1, 0);
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scale(20);
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scale(5);
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translate(0.0, 0.0, -150.0);
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lightSpecular(64, 64, 64);
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// Horizonal light.
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