Made Snyc working again
This commit is contained in:
parent
f17a921ca3
commit
e07ee28d18
2 changed files with 95 additions and 57 deletions
123
index.html
123
index.html
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@ -39,6 +39,10 @@
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gameState = state;
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});
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socket.on('shootball', function(){
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shootBall();
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});
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/** Make Countdown serversided No cheating possible **/
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socket.on('countdown', function(i){
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text = 'Starting in ' + i;
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@ -47,25 +51,28 @@
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socket.on('start', function(){
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leftOr = 'none';
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rightOr = 'none';
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leftKeyPressed = false;
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rightKeyPressed = false;
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leftY = 0;
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rightY = 0;
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leftV = 0;
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rightV = 0;
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ballX = cube_width+ball_size;
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ballY = cube_height/2;
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ball_owner = 1;
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ball_VX = 0;
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ball_VY = 0;
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gameState = 2;
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});
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socket.on('setOrr', function(id, orr){
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console.log(id);
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if(id == 1){
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leftOr = orr;
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leftKeyPressed = true;
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socket.on('changeV', function(pos, val, y){
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if(pos == 1){
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leftV = val;
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leftY = y;
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}
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if(id == 2){
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rightOr = orr;
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rightKeyPressed = true;// TODO CHANGE!
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if(pos == 2){
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rightV = val;
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rightY = y;
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}
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console.log(leftY);
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});
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socket.on('test', function(arg){
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@ -84,8 +91,6 @@
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var rightV = 0;
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var leftColor = 'red';
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var rightColor = 'blue';
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var leftKeyPressed = false;
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var rightKeyPressed = false;
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var gameState = 0; // 0 == Waiting for Players, 1 == Countdown, 2 == inGame, 3 == ??Win??
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/** FPS Vars **/
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@ -94,7 +99,7 @@
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fps;
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/** Global Configuration **/
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var localcoop = true, // Local Coop in 1 window
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var localcoop = false, // Local Coop in 1 window
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width = $(window).width(),
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height = $(window).height();
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@ -264,16 +269,37 @@
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$(window).on('keydown', function(e) {
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if(localcoop){
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switch(e.keyCode) {
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case 38 : if(leftY <= 0) break; leftV = 1; leftKeyPressed = true; break;
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case 40 : if(leftY >= height-cube_height) break; leftV = -1; leftKeyPressed = true; break;
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case 87 : if(rightY <= 0) break; rightV = 1; rightKeyPressed = true; break;
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case 83 : if(rightY >= height-cube_height) break; rightV = -1; rightKeyPressed = true; break;
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case 38 : if(leftY <= 0) break; setV(1, 1); break;
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case 40 : if(leftY >= height-cube_height) break; setV(1, -1); break;
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case 87 : if(rightY <= 0) break; setV(2, 1); break;
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case 83 : if(rightY >= height-cube_height) break; setV(2, -1); break;
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case 37 :
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case 39 : if(ball_owner != 1) break; shootBall(); break;
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case 65 :
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case 68 : if(ball_owner != 2) break; shootBall(); break;
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}
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}// TODO !localcoop
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} else if(pid == 1 || pid == 2){
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switch(e.keyCode) {
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case 38 :
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case 87 : if(pid == 1){
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if(leftY <= 0) break; setV(1, 1);
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} else if(pid == 2) {
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if(rightY <= 0) break; setV(2, 1);
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}
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break;
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case 40 :
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case 83 : if(pid == 1){
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if(leftY >= height-cube_height) break; setV(1, -1);
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} else if(pid == 2){
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if(rightY >= height-cube_height) break; setV(2, -1);
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}
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break;
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case 37 :
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case 39 :
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case 65 :
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case 68 : if(ball_owner != pid)break; socket.emit('ballshoot'); shootBall(); break;
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}
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}
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});
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$(window).on('keyup', function(e) {
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@ -281,44 +307,53 @@
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switch(e.keyCode) {
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case 38 :
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case 40 :
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//TODO (maybe) add Smooth stopping to Paddles
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// case 40 : var i = 100;
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// var interval = setInterval(function(){
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// i--;
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// leftV = i/100*(0,002-i/100);
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// if(i == 0) clearInterval(interval);
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// }, Math.round((1*delta)*60)*10);
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leftV = 0; leftKeyPressed = false; break;
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setV(1, 0);
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break;
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case 87 :
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case 83 : rightV = 0; rightKeyPressed = false; break;
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case 83 : setV(2, 0); break;
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}
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}else if(pid == 1 || pid == 2){
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switch(e.keyCode) {
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case 38 :
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case 87 : if(pid == 1){
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setV(1, 0);
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} else if(pid == 2) {
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setV(2, 0);
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}
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break;
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case 40 :
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case 83 : if(pid == 1){
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setV(1, 0);
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} else if(pid == 2){
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setV(2, 0);
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}
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break;
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}
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}
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// TODO edit
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// } else if(pid == 1 || pid == 2){
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// switch(e.keyCode) {
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// case 38 :
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// case 87 : if(pid == 1){
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// if(leftY <= 0) break; leftOr = 'up'; leftKeyPressed = true;
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// } else if(pid == 2) {
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// if(rightY <= 0) break; rightOr = 'up'; rightKeyPressed = true;
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// }
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// socket.emit('keydown', pid, 'up'); break;
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//
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// case 40 :
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// case 83 : if(pid == 1){
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// if(leftY >= height-cube_height) break; leftOr = 'down'; leftKeyPressed = true;
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// } else if(pid == 2){
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// if(rightY >= height-cube_height) break; rightOr = 'down'; rightKeyPressed = true;
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// }
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// socket.emit('keydown', pid, 'down'); break;
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// case 37 :
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// case 39 :
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// case 65 :
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// case 68 : if(ball_owner != pid)break; shootBall(); break;
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// }
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// }
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});
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function setV(pos, val){
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console.log(leftY);
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if(pos == 1){
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leftV = val;
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if(!localcoop)
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socket.emit('vchange', pos, val, leftY);
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}
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if(pos == 2){
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rightV = val;
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if(!localcoop)
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socket.emit('vchange', pos, val, rightY);
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}
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}
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function shootBall() {
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/** TODO Tewak and Add MAX_Speed **/
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if(ball_owner == 1)
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27
index.js
27
index.js
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@ -9,6 +9,7 @@ app.get('/', function(req, res){
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var sockets = [];
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var gameState = 0;
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var width, height;
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var startinterval;
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/** Game-Config **/
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var cube_width = 50,
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@ -42,17 +43,18 @@ if(gameState > 0) socket.emit('size', width, height);
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fn(Date.now());
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});
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/** ######## **/
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/** KEYPRESS **/
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/** ######## **/
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/** TODO!!!! */
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socket.on('keydown', function(id, or){
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console.log('Keypress'+ id + or);
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socket.broadcast.emit('setOrr', id, or);
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/** #### **/
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/** Ping **/
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/** ### **/
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socket.on('ballshoot', function(){
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socket.broadcast.emit('shootball');
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});
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socket.on('keyup', function(id, or){
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console.log('Keypress'+ id + or);
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socket.broadcast.emit('setOrr', id, or);
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/** ################ **/
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/** Paddel V-Change **/
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/** ############## **/
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socket.on('vchange', function(pos, val, y){
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socket.broadcast.emit('changeV', pos, val, y);
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});
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/** ########## **/
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console.log('Only one Player left. Sending win-event');
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// Debug Restart:
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gameState = 0;
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clearInterval(startinterval);
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broadcastGameState(socket);
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return;
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}
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@ -124,12 +127,12 @@ function setUp(socket){
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socket.emit('size', width, height);
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socket.broadcast.emit('size', width, height);
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var i = 5;
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var interval = setInterval(function(){
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startinterval = setInterval(function(){
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i--;
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socket.emit('countdown', i);
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socket.broadcast.emit('countdown', i);
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if(i == 0){
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clearInterval(interval);
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clearInterval(startinterval);
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gameState = 2;
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broadcastGameState(socket);
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socket.emit('start');
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