More collision debugging...
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3504379e5c
commit
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1 changed files with 50 additions and 14 deletions
64
index.html
64
index.html
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@ -38,11 +38,11 @@ var _COLOR_GRASS = '#388E3C',
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ctx = $('canvas')[0].getContext('2d')
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ctx = $('canvas')[0].getContext('2d')
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staticctx = $('canvas')[1].getContext('2d')
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staticctx = $('canvas')[1].getContext('2d')
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init()
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init()
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drawBorder(23, 10, 500, 5)
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drawBorder(23+5, 10, 500-10, 5)
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drawBorder(23, 10, 5, 500)
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drawBorder(23, 10+5, 5, 500-10)
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drawBorder(23+200, 10+70, 50, 50)
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drawBorder(23+200, 10+70, 50, 50)
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drawBorder(23, 500+10-5, 500, 5)
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drawBorder(23+5, 500+10-5, 500-10, 5)
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drawBorder(500+23-5, 10, 5, 500)
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drawBorder(500+23-5, 10+5, 5, 500-10)
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drawHole(432, 366)
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drawHole(432, 366)
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setInterval(animLoop, 10)
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setInterval(animLoop, 10)
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@ -101,10 +101,20 @@ var _COLOR_GRASS = '#388E3C',
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borders.push(new Border(x, y, width, height))
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borders.push(new Border(x, y, width, height))
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}
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}
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function debugBorder(border) {
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drawDebugBorder(border)
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setTimeout(function(){drawDebugBorderUndo(border)}, 2*1000)
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}
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function drawDebugBorder(border) {
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function drawDebugBorder(border) {
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staticctx.fillStyle = 'red'
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staticctx.fillStyle = 'red'
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staticctx.fillRect(border.x, border.y, border.width, border.height)
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staticctx.fillRect(border.x, border.y, border.width, border.height)
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}
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}
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function drawDebugBorderUndo(border) {
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staticctx.fillStyle = _COLOR_BORDER
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staticctx.fillRect(border.x, border.y, border.width, border.height)
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}
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function drawHole(x, y) {
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function drawHole(x, y) {
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staticctx.beginPath()
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staticctx.beginPath()
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@ -141,6 +151,7 @@ var _COLOR_GRASS = '#388E3C',
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}
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}
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function collide() {
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function collide() {
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var coll = [false, false, false, false] //left, top, right, bottom
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borders.forEach(function(el){
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borders.forEach(function(el){
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// if(bX >= el.x && bX <= el.x+el.width && bY >= el.y && bY <= el.y+el.height){
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// if(bX >= el.x && bX <= el.x+el.width && bY >= el.y && bY <= el.y+el.height){
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// drawDebugBorder(el)
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// drawDebugBorder(el)
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@ -162,22 +173,47 @@ var _COLOR_GRASS = '#388E3C',
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var height = (el.height+bWidth)/2
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var height = (el.height+bWidth)/2
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var crossWidth = width*dy;
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var crossWidth = width*dy;
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var crossHeight = height*dx;
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var crossHeight = height*dx;
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var collision = 'none';
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if(Math.abs(dx)<=width && Math.abs(dy)<=height){
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if(Math.abs(dx)<=width && Math.abs(dy)<=height){
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debugBorder(el)
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if(crossWidth<crossHeight){
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if(crossWidth<crossHeight){
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collision=(crossWidth<(-crossHeight))?'bottom':'left'
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if (crossWidth<(-crossHeight))
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coll[3] = true
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else
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coll[0] = true
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} else {
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} else {
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collision=(crossWidth<(-crossHeight))?'right':'top'
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if (crossWidth<(-crossHeight))
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coll[2] = true
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else
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coll[1] = true
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}
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}
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}
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}
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if(collision != 'none') console.log(collision);
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switch (collision) {
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case 'bottom':
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case 'top': bVec = [bVec[0], -bVec[1]]; break
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case 'left':
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case 'right': bVec = [-bVec[0], bVec[1]]; break
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}
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})
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})
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if($.inArray(true, coll) > -1)
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console.log(coll);
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// if(coll[0] || coll[2])
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// bVec = [-bVec[0], bVec[1]]
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// if(coll[1] || coll[3])
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// bVec = [bVec[0], -bVec[1]]
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if(coll[0]){
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console.log('left < 0');
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bVec = [Math.abs(bVec[0]), bVec[1]]
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}
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if(coll[1]){
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console.log('top < 0');
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bVec = [bVec[0], Math.abs(bVec[1])]
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}
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if(coll[2]){
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console.log('right > 0');
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bVec = [-Math.abs(bVec[0]), bVec[1]]
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}
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if(coll[3]){
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console.log('bottom > 0');
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bVec = [bVec[0], -Math.abs(bVec[1])]
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}
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if($.inArray(true, coll) > -1)
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console.log(bVec);
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}
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}
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/** CLASSES **/
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/** CLASSES **/
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