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Minigolf/index.html

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<!--Copyright (c) 2017 Copyright Cliffbreak.de All Rights Reserved.-->
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<head>
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<title>&#9971; Minigolf</title>
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<link rel="stylesheet" type="text/css" href="include/style.css">
<script src="include/jquery-3.2.1.min.js"></script>
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</head>
<body>
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<canvas width="1280" height="720"></canvas>
<canvas width="1280" height="720"></canvas>
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</body>
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<script>
var ctx,
staticctx,
bX,
bY,
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bWidth = 10,
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pX,
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pY,
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bVec,
borders = []
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/************************/
/*** _GAME VARIABLES_ ***/
/***********************/
var _COLOR_GRASS = '#388E3C',
_COLOR_BORDER = '#FF9800',
_COLOR_BALL = '#FFFFFF',
_COLOR_HOLE = '#000000',
_COLOR_BRACKET = '#000000'
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var _MAX_BRACKET = 100,
_BALL_SPEED = 50,
_BALL_SPEED_THRESHOLD = 10
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$(function(){
ctx = $('canvas')[0].getContext('2d')
staticctx = $('canvas')[1].getContext('2d')
init()
drawBorder(23, 10, 500, 5)
drawBorder(23, 10, 5, 500)
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drawBorder(23+200, 10+70, 50, 50)
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drawBorder(23, 500+10-5, 500, 5)
drawBorder(500+23-5, 10, 5, 500)
drawHole(432, 366)
setInterval(animLoop, 10)
$(document).mousemove(function(e){
pX = e.pageX - $('canvas').offset().left
pY = e.pageY - $('canvas').offset().top
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})
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$(document).mousedown(function(e){
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var strength = Math.hypot(pX - bX, pY - bY)
if(strength > _MAX_BRACKET)
strength = _MAX_BRACKET
angle = Math.atan2(pY - bY, pX - bX)
x = bX+strength*Math.cos(angle)-_MAX_BRACKET
y = bY+strength*Math.sin(angle)-_MAX_BRACKET
if(Math.abs(x) < _BALL_SPEED_THRESHOLD){
if(x < 0)
x = -_BALL_SPEED_THRESHOLD
if(x > 0)
x = +_BALL_SPEED_THRESHOLD
}
if(Math.abs(y) < _BALL_SPEED_THRESHOLD){
if(y < 0)
y = -_BALL_SPEED_THRESHOLD
if(y > 0)
y = +_BALL_SPEED_THRESHOLD
}
console.log(x + '|' + y);
if(bVec == null)
bVec = [x/_BALL_SPEED, y/_BALL_SPEED]
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})
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})
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// var i = 0
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function animLoop() {
ctx.clearRect(0, 0, $('canvas').width(), $('canvas').height());
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if(bVec != null){
collide()
drawBall(bX = bX-bVec[0], bY = bY-bVec[1])
}
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else
drawBall(bX, bY)
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drawBracket()
}
function init() {
bX = bY = 100
staticctx.fillStyle = _COLOR_GRASS
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staticctx.fillRect(23, 10, 500, 500)
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}
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function drawBorder(x, y, width, height) {
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staticctx.fillStyle = _COLOR_BORDER
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staticctx.fillRect(x, y, width, height)
borders.push(new Border(x, y, width, height))
}
function drawDebugBorder(border) {
staticctx.fillStyle = 'red'
staticctx.fillRect(border.x, border.y, border.width, border.height)
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}
function drawHole(x, y) {
staticctx.beginPath()
staticctx.arc(x, y, 20, 0, Math.PI*2)
staticctx.fillStyle = _COLOR_HOLE
staticctx.fill()
staticctx.closePath()
}
function drawBall(x, y) {
ctx.beginPath()
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ctx.arc(x, y, bWidth, 0, Math.PI*2)
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ctx.fillStyle = _COLOR_BALL
ctx.fill()
ctx.closePath()
}
function drawBracket() {
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if(bVec != null) return;
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var x = pX,
y = pY
if(Math.hypot(pX - bX, pY - bY) > _MAX_BRACKET){
angle = Math.atan2(pY - bY, pX - bX)
x = bX+_MAX_BRACKET*Math.cos(angle)
y = bY+_MAX_BRACKET*Math.sin(angle)
}
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ctx.beginPath()
ctx.moveTo(bX, bY)
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ctx.lineTo(x, y)
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ctx.strokeStyle = _COLOR_BRACKET
ctx.stroke()
ctx.closePath()
}
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function collide() {
borders.forEach(function(el){
// if(bX >= el.x && bX <= el.x+el.width && bY >= el.y && bY <= el.y+el.height){
// drawDebugBorder(el)
// if(Math.round(bX) == el.x || Math.round(bX) == el.x+el.width){
// bVec = [-bVec[0], bVec[1]]
// }
// else if(Math.round(bY) == el.y || Math.round(bY) == el.y+el.height)
// bVec = [bVec[0], -bVec[1]]
// else {
// console.error('Error during collide()')
// console.log(el)
// console.log(Math.round(bY));
// console.log(Math.round(bX));
// }
// }
var dx = (el.x+el.width/2)-(bX+bWidth/2)
var dy = (el.y+el.height/2)-(bY+bWidth/2)
var width = (el.width+bWidth)/2
var height = (el.height+bWidth)/2
var crossWidth = width*dy;
var crossHeight = height*dx;
var collision = 'none';
if(Math.abs(dx)<=width && Math.abs(dy)<=height){
if(crossWidth<crossHeight){
collision=(crossWidth<(-crossHeight))?'bottom':'left'
} else {
collision=(crossWidth<(-crossHeight))?'right':'top'
}
}
if(collision != 'none') console.log(collision);
switch (collision) {
case 'bottom':
case 'top': bVec = [bVec[0], -bVec[1]]; break
case 'left':
case 'right': bVec = [-bVec[0], bVec[1]]; break
}
})
}
/** CLASSES **/
function Border(x, y, width, height) {
this.x = x
this.y = y
this.width = width
this.height = height
}
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</script>
<script src="http://localhost:35729/livereload.js"></script>