Add Scoreboard and splashscreen
This commit is contained in:
parent
add6d625b1
commit
6269c3abc5
5 changed files with 241 additions and 74 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1 +1,2 @@
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node_modules/
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scores.json
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BIN
assets/SuperMario256.ttf
Normal file
BIN
assets/SuperMario256.ttf
Normal file
Binary file not shown.
33
server.js
33
server.js
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@ -6,7 +6,10 @@ const express = require('express'),
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// wsEngine: 'ws'
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}),
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exphbs = require('express-handlebars'),
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qrCode = require('branded-qr-code');
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qrCode = require('branded-qr-code'),
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fs = require('fs');
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const scores = JSON.parse(fs.readFileSync('scores.json', 'utf8'));
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/** CONSTANTS */
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const HOST = 'http://100.119.37.224:8080/client/';
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@ -14,11 +17,13 @@ const HOST = 'http://100.119.37.224:8080/client/';
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const players = [
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{
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type: 'mario',
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name: 'Mario',
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id: guid(),
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score: 0
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},
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{
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type: 'luigi',
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name: 'Luigi',
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id: guid(),
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score: 0
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},
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@ -95,6 +100,8 @@ clientNSP.on('connection', socket => {
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setTimeout(() => monitorNSP.emit('updateGameState', 1), 2000);
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let pl = getPlayerFromId(socket.request.headers.referer.split('/').slice(-1)[0]);
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socket.on('changeName', name => pl.name = name);
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socket.on('moveStart_left', () => {
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console.log('moveStart_left: ' + pl.type);
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monitorNSP.emit('moveStart_left', pl.type);
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@ -125,17 +132,37 @@ clientNSP.on('connection', socket => {
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console.log('moveEnd_crouch: ' + pl.type);
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});
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socket.on('disconnect', () => {
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console.log('Client disconnected.');
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count--;
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monitorNSP.emit('clientDisconnect', getPlayerFromId(id).type);
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});
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});
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let playerDeaths = 0;
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monitorNSP.on('connection', socket => {
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console.log('Monitor connected.');
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socket.emit('handshake', {
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scores,
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marioId: players[0].id,
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luigiId: players[1].id,
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});
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socket.on('playerDie', options => {
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console.log(options.score)
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playerDeaths++;
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let pl = players.filter(el => el.type == options.player)[0];
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pl.score = options.score;
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if (pl.score > 0) {
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scores.push({ name: pl.name, score: pl.score });
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fs.writeFile('scores.json', JSON.stringify(scores));
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}
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if (playerDeaths === 2) {
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setTimeout(() => {
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monitorNSP.emit('handshake', { scores, marioId: players[0].id, luigiId: players[1].id, });
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}, 4000);
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}
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});
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socket.on('disconnect', () => {
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console.log('Monitor disconnected.');
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});
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@ -48,7 +48,7 @@
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background-color: #2196F3;
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}
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button#crouch,
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button#name,
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button#jump {
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right: 5%;
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}
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@ -58,7 +58,7 @@
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background-color: #4CAF50;
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}
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button#crouch {
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button#name {
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bottom: calc(40% / 3);
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background-color: #E53935;
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}
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@ -100,7 +100,7 @@
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<button id="left" disabled>Left</button>
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<button id="right" disabled>Right</button>
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<button id="jump" disabled>Jump</button>
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<button id="crouch" disabled>Crouch</button>
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<button id="name" disabled>Name ändern</button>
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<script>
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window.onscroll = e => e.preventDefault();
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var noSleep = new NoSleep();
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@ -114,6 +114,10 @@
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el.addEventListener('touchstart', event => {
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noSleep.enable();
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console.log('moveStart_' + el.id);
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if (el.id === 'name') {
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changeName();
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return;
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}
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socket.emit('moveStart_' + el.id);
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el.style.boxShadow = "2px 2px 5px 0px rgba(0, 0, 0, 0.75)";
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});
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@ -123,5 +127,15 @@
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el.style.boxShadow = "";
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});
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});
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let name;
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changeName();
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function changeName() {
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while (true) {
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name = prompt("Bitte Name eingeben");
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if (name != "") break;
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}
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socket.emit('changeName', name);
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}
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</script>
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</body>
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@ -7,8 +7,67 @@
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padding: 0;
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}
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@font-face {
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font-family: Mario;
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src: url('/assets/SuperMario256.ttf');
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}
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body {
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overflow-x: hidden;
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font-family: Mario;
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cursor: none;
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}
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h1,
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h2,
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h3 {
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color: #FFC107;
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padding: 5%;
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text-align: center;
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opacity: 1;
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transition: opacity .1s ease-in;
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text-shadow: -3px -3px #FAFAFA,
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1px 1px #757575,
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2px 2px #757575,
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3px 3px #757575,
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4px 4px #757575,
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5px 5px #757575,
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6px 6px #757575;
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}
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h1 {
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font-size: 600%;
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padding-bottom: 0;
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}
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h2 {
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padding-top: .5%;
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padding-bottom: 0;
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font-size: 400%;
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}
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h3 {
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font-size: 300%;
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text-shadow: none;
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padding-top: 0;
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padding-bottom: 1%;
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}
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ol {
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padding: 0 5%;
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list-style-type: decimal-leading-zero;
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width: 90%;
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padding-bottom: 2%;
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}
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ol li {
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font-size: 140%;
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text-align: center;
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}
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flexbox {
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display: flex;
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justify-content: space-around;
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}
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img.check {
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@ -16,20 +75,15 @@
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}
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img.checkmark {
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content: "";
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display: block;
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position: absolute;
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width: 200px;
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top: 180px;
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left: 680px;
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margin-top: 180px;
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margin-left: 130px;
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height: 200px;
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z-index: 1;
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}
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img.checkmark.left {
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left: 140px;
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}
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img.checkmark.hidden {
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display: none;
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}
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@ -41,18 +95,31 @@
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</style>
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</head>
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<lobby>
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<h1>Super
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<span style="color:#E53935;">M</span><span style="color:#4CAF50;">A</span><span style="color:#FFC107;">R</span><span style="color:#3F51B5;">I</span><span style="color:#4CAF50;">O</span></h1>
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<h2 style="opacity:1;">QR-Code scannen um zu spielen</h2>
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<flexbox>
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<mario>
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<img src="data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0idXRmLTgiPz48IURPQ1RZUEUgc3ZnIFBVQkxJQyAiLS8vVzNDLy9EVEQgU1ZHIDEuMS8vRU4iICJodHRwOi8vd3d3LnczLm9yZy9HcmFwaGljcy9TVkcvMS4xL0RURC9zdmcxMS5kdGQiPjxzdmcgdmVyc2lvbj0iMS4xIiBpZD0iTGF5ZXJfMSIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIiB4bWxuczp4bGluaz0iaHR0cDovL3d3dy53My5vcmcvMTk5OS94bGluayIgeD0iMHB4IiB5PSIwcHgiIHdpZHRoPSI5NnB4IiBoZWlnaHQ9Ijk2cHgiIHZpZXdCb3g9IjAgMCA5NiA5NiIgZW5hYmxlLWJhY2tncm91bmQ9Im5ldyAwIDAgOTYgOTYiIHhtbDpzcGFjZT0icHJlc2VydmUiPjxnPjxwYXRoIGZpbGw9IiMyNkE5NjQiIGQ9Ik00OS44NDQsNjguMzI1Yy0xLjQxNiwwLTIuNzQ4LTAuNTU0LTMuNzUtMS41NTdMMjcuNTIzLDQ4LjE5MWMtMS4wMDMtMS4wMDItMS41NTUtMi4zMzQtMS41NTUtMy43NXMwLjU1Mi0yLjc0OSwxLjU1NS0zLjc1YzEuMDAxLTEuMDAxLDIuMzMzLTEuNTUyLDMuNzUtMS41NTJzMi43NSwwLjU1MSwzLjc1MywxLjU1M2wxNC4wMTksMTQuMDE3TDgyLjE0LDUuNTA0YzAuOTg5LTEuNDY4LDIuNjM5LTIuMzQ1LDQuNDEyLTIuMzQ1YzEuMDU0LDAsMi4wNzUsMC4zMTIsMi45NTYsMC45MDJjMi40MjQsMS42MzEsMy4wNyw0LjkzNCwxLjQzOSw3LjM2MUw1NC4yNSw2NS45OGMtMC44OTIsMS4zMTYtMi4zMTIsMi4xNjItMy44OTUsMi4zMTRDNTAuMTcsNjguMzE1LDUwLjAxLDY4LjMyNSw0OS44NDQsNjguMzI1eiIvPjwvZz48L3N2Zz4="
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class="checkmark left hidden">
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<img src="assets/mario.qr.png?{{marioId}}">
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<a href="{{marioURL}}">Mario</a>
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class="checkmark hidden">
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<a href="{{marioURL}}" target="_blank">
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<img>
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</a>
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</mario>
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<luigi>
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<img src="data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0idXRmLTgiPz48IURPQ1RZUEUgc3ZnIFBVQkxJQyAiLS8vVzNDLy9EVEQgU1ZHIDEuMS8vRU4iICJodHRwOi8vd3d3LnczLm9yZy9HcmFwaGljcy9TVkcvMS4xL0RURC9zdmcxMS5kdGQiPjxzdmcgdmVyc2lvbj0iMS4xIiBpZD0iTGF5ZXJfMSIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIiB4bWxuczp4bGluaz0iaHR0cDovL3d3dy53My5vcmcvMTk5OS94bGluayIgeD0iMHB4IiB5PSIwcHgiIHdpZHRoPSI5NnB4IiBoZWlnaHQ9Ijk2cHgiIHZpZXdCb3g9IjAgMCA5NiA5NiIgZW5hYmxlLWJhY2tncm91bmQ9Im5ldyAwIDAgOTYgOTYiIHhtbDpzcGFjZT0icHJlc2VydmUiPjxnPjxwYXRoIGZpbGw9IiMyNkE5NjQiIGQ9Ik00OS44NDQsNjguMzI1Yy0xLjQxNiwwLTIuNzQ4LTAuNTU0LTMuNzUtMS41NTdMMjcuNTIzLDQ4LjE5MWMtMS4wMDMtMS4wMDItMS41NTUtMi4zMzQtMS41NTUtMy43NXMwLjU1Mi0yLjc0OSwxLjU1NS0zLjc1YzEuMDAxLTEuMDAxLDIuMzMzLTEuNTUyLDMuNzUtMS41NTJzMi43NSwwLjU1MSwzLjc1MywxLjU1M2wxNC4wMTksMTQuMDE3TDgyLjE0LDUuNTA0YzAuOTg5LTEuNDY4LDIuNjM5LTIuMzQ1LDQuNDEyLTIuMzQ1YzEuMDU0LDAsMi4wNzUsMC4zMTIsMi45NTYsMC45MDJjMi40MjQsMS42MzEsMy4wNyw0LjkzNCwxLjQzOSw3LjM2MUw1NC4yNSw2NS45OGMtMC44OTIsMS4zMTYtMi4zMTIsMi4xNjItMy44OTUsMi4zMTRDNTAuMTcsNjguMzE1LDUwLjAxLDY4LjMyNSw0OS44NDQsNjguMzI1eiIvPjwvZz48L3N2Zz4="
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class="checkmark hidden">
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<img src="assets/luigi.qr.png?{{luigiId}}">
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<a href="{{luigiURL}}">Luigi</a>
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<a href="{{luigiURL}}" target="_blank">
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<img>
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</a>
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</luigi>
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</flexbox>
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<h3>Highscores</h3>
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<flexbox>
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<ol start="1"></ol>
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<ol start="6"></ol>
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<ol start="11"></ol>
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</flexbox>
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</lobby>
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<game>
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@ -68,18 +135,17 @@
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</game>
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<script>
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// flash h2
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setInterval(() => {
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document.querySelector('h2').style.opacity = document.querySelector('h2').style.opacity == 1 ? 0 : 1;
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}, 750);
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const lobbyDOM = document.querySelector('lobby'),
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gameDOM = document.querySelector('game');
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let gameState = 0;
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var socket = io('/monitor');
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socket.on('updateGameState', gs => {
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gameState = gs;
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switch (gameState) {
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case 0: lobbyDOM.style.display = 'inline'; gameDOM.style.display = 'none'; break;
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case 1: lobbyDOM.style.display = 'none'; gameDOM.style.display = 'inline'; initGame(); break;
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}
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});
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socket.on('updateGameState', updateGameState);
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socket.on('clientConnect', type => {
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if (type == 'mario') {
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@ -101,6 +167,55 @@
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}
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});
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function updateGameState(gs) {
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gameState = gs;
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switch (gameState) {
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case 0: lobbyDOM.style.display = 'inline'; gameDOM.style.display = 'none'; break;
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case 1:
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lobbyDOM.style.display = 'none';
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gameDOM.style.display = 'inline';
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playerMario = new Player('char_mario');
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playerLuigi = new Player('char_luigi');
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break;
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}
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}
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let scores;
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socket.on('handshake', options => {
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function sortHighToLow(a, b) {
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if (a.score < b.score)
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return -1;
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if (a.score > b.score)
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return 1;
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return 0;
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}
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updateGameState(0);
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document.querySelector('mario img.checkmark').classList.add('hidden');
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document.querySelector('mario img:not(.checkmark)').classList.remove('check');
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document.querySelector('luigi img.checkmark').classList.add('hidden');
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document.querySelector('luigi img:not(.checkmark)').classList.remove('check');
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document.querySelector('ol[start="11"]').innerHTML = '';
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document.querySelector('ol[start="6"]').innerHTML = '';
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document.querySelector('ol[start="1"]').innerHTML = '';
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document.querySelector('mario a img').src = 'assets/mario.qr.png?' + options.marioId;
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document.querySelector('luigi a img').src = 'assets/luigi.qr.png?' + options.luigiId;
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scores = options.scores.sort(sortHighToLow).reverse();
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console.log(scores);
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for (let i in scores) {
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if (!scores[i].name)
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scores[i].name = "Player";
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if (i > 14)
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return;
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else if (i > 9)
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document.querySelector('ol[start="11"]').innerHTML += '<li>' + scores[i].name + ': ' + scores[i].score + '</li>';
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else if (i > 4)
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document.querySelector('ol[start="6"]').innerHTML += '<li>' + scores[i].name + ': ' + scores[i].score + '</li>';
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else
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document.querySelector('ol[start="1"]').innerHTML += '<li>' + scores[i].name + ': ' + scores[i].score + '</li>';
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}
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});
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let lastBtn;
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socket.on('moveStart_right', type => {
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if (type == 'mario') {
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@ -169,6 +284,7 @@
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canvas.height = window.innerHeight;
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window.requestAnimationFrame(draw);
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gameDOM.style.display = 'none';
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}
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let offset = 0;
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@ -198,44 +314,44 @@
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ctx.stroke();
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}
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/*
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for (let y = bottom / BLOCK_SIZE - 2; y < bottom / BLOCK_SIZE; y++)
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for (let x = 0; x < right / BLOCK_SIZE; x++)
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addBlock(block_dirt, x * BLOCK_SIZE, y * BLOCK_SIZE, true);
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for (let x = 0; x < 2 * right / BLOCK_SIZE; x++) {
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//if (x % 3) continue;
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addBlock(block_grass, x * BLOCK_SIZE, bottom - 3 * BLOCK_SIZE, true);
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}
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for (let x = 0; x < .5 * right / BLOCK_SIZE; x++) {
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if (x % 3) continue;
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addBlock(block_dirt, x * BLOCK_SIZE, bottom - 6 * BLOCK_SIZE, true);
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addBlock(block_grass, x * BLOCK_SIZE, bottom - 7 * BLOCK_SIZE, true);
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}
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addBlock(block_dirt, 5 * BLOCK_SIZE, bottom - 4 * BLOCK_SIZE, true);
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addBlock(block_dirt, 5 * BLOCK_SIZE, bottom - 5 * BLOCK_SIZE, true);
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addBlock(block_grass, 5 * BLOCK_SIZE, bottom - 6 * BLOCK_SIZE, true);
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*/
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addBlockRow(block_grass, 0, 0, 10, true);
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addBlock(block_grass, 4, 1, true);
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addBlock(block_dirt, 4, 0, true);
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addBlock(block_grass, 7, 2, true);
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addBlock(block_dirt, 7, 1, true);
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addBlock(block_dirt, 7, 0, true);
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addBlockRow(block_grass, 10, 1, 5, true);
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addBlockRow(block_dirt, 10, 0, 5, true);
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addBlockRow(block_grass, 16, 4, 3, true);
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addBlockRow(block_grass, 16, 0, 8, true);
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addBlockRect(block_dirt, 19, 3, 3, 5, true);
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addBlockRow(block_grass, 20, 8, 2, true);
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addBlock(block_dirt, 19, 8, true);
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addBlock(block_grass, 22, 3, true);
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addBlock(block_grass, 24, 6, true);
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addBlock(block_grass, 22, 9, true);
|
||||
addBlock(block_dirt, 19, 9, true);
|
||||
addBlock(block_grass, 19, 10, true);
|
||||
addBlockRow(block_grass, 21, 12, 4, true);
|
||||
addBlockRow(block_grass, 33, 0, 4, true);
|
||||
addBlockRow(block_dirt, 0, 0, 36, false);
|
||||
addBlockRow(block_dirt, 0, 1, 36, false);
|
||||
addBlockRow(block_grass, 0, 2, 4, true);
|
||||
addBlockRow(block_dirt, 4, 2, 32, false);
|
||||
addBlock(block_dirt, 4, 3, true);
|
||||
addBlockRow(block_dirt, 5, 3, 8, false);
|
||||
addBlockRow(block_grass, 4, 4, 4, true);
|
||||
addBlockRow(block_dirt, 8, 4, 4, false);
|
||||
addBlockRow(block_dirt, 9, 5, 3, false);
|
||||
addBlockRow(block_dirt, 10, 6, 2, false);
|
||||
addBlockRect(block_dirt, 12, 4, 1, 5, true);
|
||||
addBlock(block_dirt, 11, 7, false);
|
||||
addBlock(block_grass, 8, 5, true);
|
||||
addBlock(block_grass, 9, 6, true);
|
||||
addBlock(block_grass, 10, 7, true);
|
||||
addBlock(block_grass, 11, 8, true);
|
||||
addBlock(block_grass, 12, 9, true);
|
||||
addBlockRow(block_grass, 13, 3, 23, true);
|
||||
addBlockRow(block_grass, 40, 0, 10, true);
|
||||
addBlock(block_grass, 44, 1, true);
|
||||
addBlock(block_dirt, 44, 0, true);
|
||||
addBlock(block_grass, 47, 2, true);
|
||||
addBlock(block_dirt, 47, 1, true);
|
||||
addBlock(block_dirt, 47, 0, true);
|
||||
addBlockRow(block_grass, 50, 1, 5, true);
|
||||
addBlockRow(block_dirt, 50, 0, 5, true);
|
||||
addBlockRow(block_grass, 56, 4, 3, true);
|
||||
addBlockRow(block_grass, 56, 0, 8, true);
|
||||
addBlockRect(block_dirt, 59, 3, 3, 5, true);
|
||||
addBlockRow(block_grass, 60, 8, 2, true);
|
||||
addBlock(block_dirt, 59, 8, true);
|
||||
addBlock(block_grass, 62, 3, true);
|
||||
addBlock(block_grass, 64, 6, true);
|
||||
addBlock(block_grass, 62, 9, true);
|
||||
addBlock(block_dirt, 59, 9, true);
|
||||
addBlock(block_grass, 59, 10, true);
|
||||
addBlockRow(block_grass, 61, 12, 4, true);
|
||||
addBlockRow(block_grass, 73, 0, 4, true);
|
||||
|
||||
|
||||
if (!playerMario.dead)
|
||||
|
@ -262,9 +378,9 @@
|
|||
if (playerMove.vel !== player.vel)
|
||||
player.x -= playerMove.vel;
|
||||
if (player.x <= 0)
|
||||
player.dead = true;
|
||||
player.die();
|
||||
if (playerMove.x <= 0)
|
||||
playerMove.dead = true;
|
||||
playerMove.die();
|
||||
offset = newOffset;
|
||||
}
|
||||
console.log(offset + ' : ' + player.vel);
|
||||
|
@ -316,7 +432,7 @@
|
|||
|
||||
Player.prototype.gravity = function () {
|
||||
if (this.y >= bottom) {
|
||||
this.dead = true;
|
||||
this.die();
|
||||
return;
|
||||
}
|
||||
if (this.velUp > 0) return;
|
||||
|
@ -372,6 +488,15 @@
|
|||
this.score += this.vel;
|
||||
}
|
||||
|
||||
Player.prototype.die = function () {
|
||||
if (this.dead) return;
|
||||
this.dead = true;
|
||||
if (this.type === 'char_mario')
|
||||
socket.emit('playerDie', { score: this.score, player: 'mario' });
|
||||
else
|
||||
socket.emit('playerDie', { score: this.score, player: 'luigi' });
|
||||
}
|
||||
|
||||
function between(val, min, max) {
|
||||
return val >= min && val <= max;
|
||||
}
|
||||
|
|
Reference in a new issue